


This means that our light source is basically going to act like a light bulb, floating above our scene and casting light in all directions. Under the Lamp set of options, I see a number of different lighting types: Point, Sun, Spot, etc. Here we can specify a few things about our light source. Then, click on the green lightbulb icon to look at our Object Data Properties. In the 3D Viewport or the Outliner, select the existing light. Our default scene comes with a light in it already, which is represented by a couple of dashed-line circles with a dot in the middle. Its color, type, and position affects the scene’s lighting, and thus the final image. The final piece of our virtual photo studio is a light source.
