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You are a Sleeper, an emulated consciousness of someone who signed on the dotted line at Essen-Arp, one of Citizen Sleepers’ rarely seen, but constantly felt corporate entities.įrameborder="0" allow="accelerometer autoplay clipboard-write encrypted-media gyroscope picture-in-picture" allowfullscreen> Taking a chance
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The opening of Citizen Sleeper offers you a choice between three starting classes with various pre-assigned strengths and weaknesses, but the most important role-playing choice is already made for you at the outset. Citizen Sleeper, while not horrific in the same ways as Dead Space, uses that same claustrophobic and ‘middle of nowhere’ nature of its far-flung space-station Erlin’s Eye, to tell stories of self-hood, labour struggle, and good old corporate espionage. It’s the distance the sterile remove that rams home the dense, compacted and claustrophobic nature of the horror in the original Dead Space that I’ve always loved. Specifically, a 2008 E3 trailer for the original game, which sees the camera orbiting around the deathly silent space station Ishimura, intercut with gory visuals, all set to an unnerving (at least at the time) rendition of ‘Twinkle Twinkle Little Star’. It feels weird – after spending time with Jump Over The Age’s new narrative adventure RPG Citizen Sleeper – to be left with thoughts of Dead Space.
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